Hitsro Flag System
A Hitsro Flag has no stats of its own. Its power comes from eight slots: roll them for a group of stats, then fill each slot to 100 with Elder Stones.
- 100 Silk
- per roll
- 8
- slots, one stat each
- 800
- Elder Stones fill a flag
How it works
- 1
Get a Hitsro Flag
Hitsro Flag (M) and (W) come from the Box of Ancients. It is an avatar flag with no stats of its own: all of its power comes from its eight Flag Slots.
Box of Ancients
Hitsro Flag (M/W)- 1 Right-click the flag in your inventory to open Flag Slots.
- 2 Before the first roll every slot is locked: Flag Slots (0/8).
- 2
Roll the slots
A roll draws a tier first, then one of that tier's groups: eight slots with one stat each. The odds of every tier are in the table below.
- 1 Eight locked slots; a roll gives them a group.
- 2 Roll Slots draws a group.
- 3 Each roll costs 100 Silk.
- 4 Auto opens the group list for Auto Roll (step 6).
- 3
Read your group
After the roll the window shows the group you got. A slot only works at 100/100: until then it gives nothing.
- 1 The tier you rolled.
- 2 How many of the 8 slots are full.
- 3 One slot: its stat and how full it is. At 100/100 it turns blue and gives the stat.
- 4 Stones poured into the whole flag, out of 800.
- 4
Store Elder Stones and fill
Elder Stones come from the Box of Ancients and the Box of Unique Killer. Store them in the window, then pour them into the flag: each stone adds 1 to a random slot below 100. A full slot's bonus applies after your next teleport.
Elder Stone
Box of Ancients
Box of Unique Killer- 1 Fill pours your stored stones into the flag.
- 2 How many stones the next Fill pours: what you have stored, up to the room left.
- 3 The roll lock. The window always opens locked so you can't re-roll by accident: click it before Roll Slots or Auto Roll. Closing the window locks it again.
- 4 Stones stored and ready to pour.
- 5 Deposit stores every Elder Stone in your inventory.
- 6 Withdraw sends every stored stone to your chest.
- 5
Read the tooltip
Hover the flag and its tooltip shows the same slots, so you can check a flag in a trade or a stall before you buy it.
- 1 The name takes the tier's colour.
- 2 Full slots out of 8.
- 3 A full slot: blue, its bonus is active.
- 4 A slot still filling: grey, no bonus yet.
Hitsro Flag (M) 1
Flag Slots (3/8) 2Lucky 1 Increase 3Str 3 IncreaseStr 3 IncreaseStr 3 Increase (72/100) 4Int 3 Increase (45/100)Int 3 Increase (30/100)Int 3 Increase (12/100)HP 150 Increase (0/100) - 6
Auto Roll
Auto Roll rolls for you until one of the groups you ticked comes up. Point at a group to see what it adds when full.
- 1 Each tier with its odds and number of groups.
- 2 Tick the groups you want.
- 3 One group's chance a roll.
- 4 The ticked groups' total chance a roll.
- 5 Start rolls until a ticked group comes up; Stop ends it. Every roll costs 100 Silk, and a rolled flag needs its roll lock open first.
Tiers and bonuses
Every roll draws a tier first, then one of that tier's groups at equal odds.
| Tier | Chance | Groups | Avg. Silk |
|---|---|---|---|
![]() | 1% | 6 | 10,000 |
![]() | 5% | 10 | 2,000 |
![]() | 14% | 14 | 714 |
![]() | 30% | 18 | 333 |
![]() | 50% | 22 | 200 |
What one full slot gives. Slots with the same stat add up: four full Str slots give +12 Str.
| Stat | Full slot |
|---|---|
| IMD Ignore Monster Defense | +1 |
| LCK Lucky | +1 |
| DA Damage Absorption | +3% |
| STR Str | +3 |
| INT Int | +3 |
| HP HP | +150 |
| MP MP | +150 |
| HPR HP Recovery | +5% |
| MPR MP Recovery | +5% |
All groups
Every group a roll can draw and what it gives once all eight slots are full.
1% chance a roll for this tier, 6 groups, 0.17% each.
- +3 Ignore Monster Defense+9 Str+150 HP+5% HP Recovery
- +3 Ignore Monster Defense+9 Str+10% HP Recovery
- +3 Ignore Monster Defense+9 Int+150 MP+5% MP Recovery
- +3 Ignore Monster Defense+9 Int+10% MP Recovery
- +3 Lucky+300 HP+150 MP+5% HP Recovery+5% MP Recovery
- +3 Lucky+6 Str+6 Int+150 HP
Good to know
- Roll, Fill, Deposit and Withdraw only work in a town, and not while an exchange or your stall is open.
- A new roll replaces the group and resets every slot to 0. The Elder Stones in it are lost.
- Every day each flag loses 5% of the Elder Stones poured into it, taken from random slots. A slot that drops below 100 stops giving its bonus until you fill it again.
- A slot that reaches 100/100 gives its bonus after your next teleport.
- The flag can't be dropped, sold to an NPC, or put in storage or a pet. It can be traded, and its slots go with it.
- Alchemy adds no blue stats to the flag. All of its power comes from full slots.




